Monday, April 25, 2011

Full Blog: Living With Complexity


Reference  Information
Title: Living With Complexity
Author: Donald Norman
Publisher: 2010 Basic Books


Summary
We only read part of this book, but from what we did read, it discussed complexity. This includes what causes complexity, how people cope with it, and how design should take it into account.

Complexity naturally exists in the world, and good design tames it by managing it and making it less complicated. The keys to coping with complexity include the design of the thing itself that determines understandability and our own set of abilities and skills. Complex things are often enjoyable and sought out, including things such as music that require much study or practice.

People claim to want things to be simpler, but then ask for more features. Because of this, eliminating buttons to increase simplicity is not always the answer. There is a trade-off with design: the easier something is for the user to use, the harder it is for the designer to design. Simplicity is not the goal - understandability is, and conceptual models play a large role in understanding.

Even simple things can still be confusing, since each thing has its own, unique rules of operation. To help deal with this, the author suggests putting information in the world to get it out of the mind. This includes using reminders such as sticky notes and signs (these can be just as confusing, though). Complexity can be reduced by using forcing functions to constrain the amount of possible actions.

People generally manage well in new situations due to cues provided by the actions of others (social signifiers). The exact interpretation of each signifier depends on other, related knowledge, and can be ambiguous and misleading. Cultural complexity can affect the interpretation of social signifiers, and things such as culture clash can occur. Good design provides signifiers to signal the appropriate use of the device.
An interesting graphical interpretation of complexity/simplicity as related to features.
Source: blog.twinloops.com
Discussion
I thought this book made some very interesting points. Most of the time when someone thinks about complexity, the solution seems to be to eliminate features and options and make only a few things possible. But Norman argued (even against his earlier self from previous books) that this is not the case. Complexity can be desired if it is understandable; it is only undesirably if it is too confusing. I particularly liked being able to compare this book to the other Norman books that we have read, since this seems to be the most recent. Many of the viewpoints that he presented in earlier books (such as feature creep) were rescinded upon, and he even admitted to many of them. The main thing that I disliked about this book was the lack of serifs in the font. Personally, that seems like it is a case of bad design due to trying to simplify the book, when it really just made it more confusing to read. Despite that, though, I believe that many of the points raised in this book would be helpful to design of future systems. Especially the fact that simplicity is not necessarily good, and that many features can be included as long as they are understandable.

Book Reading #52: Living With Complexity


Reference  Information
Title: Living With Complexity
Author: Donald Norman
Publisher: 2010 Basic Books


Chapter 3: How Simple Things Can Complicate Our Mind
Summary
This chapter discussed the fact that even simple things can still be confusing, since each thing has its own unique rules of operation. To help deal with this, Norman suggests putting information in the world, such as sticky note reminders and signs (these can be just as confusing, though). Complexity can come from the amount of information that must be known, and complexity can be reduced by using forcing functions to constrain the amount of possible actions.


Discussion
It makes sense that large amounts of simple things can become confusing. Like Norman said, even door locks are confusing when each one works somewhat differently. The forcing function suggestion was also good, but expected after reading Design of Everyday Things.


Chapter 4: Social Signifiers
Summary
This chapter discussed how people manage well in new situations due to cues provided by the actions of others (social signifiers). The exact interpretation of each signifier depends on other, related knowledge, and cultural complexity can affect the meaning since it can mean different interactions between people. Good design provides signifiers to the appropriate use of the device.


Discussion
I thought it was interesting to read about how subtle, social clues actually let people know how to act in a situation, although it does seem to be a rather intuitive concept. With this in mind, it only makes sense that design should include its own signifiers to let people know how to act with a particular device, especially if users may not even be aware of the cuing.

Paper Reading #25: Finding Your Way in a Multi-Dimensional Semantic Space with Luminoso


Comments
Jeremy Nelissen
Vince Kocks 

Reference Information
Title: Finding Your Way in a Multi-dimensional Semantic Space with Luminoso
Authors: Robert Speer, Catherine Havasi, Nichole Treadway, Henry Lieberman
When/Where: IUI 2010


Summary
This paper discussed Luminoso, a tool for helping researchers to visualize and understand a semantic space. The idea is to help researchers to easily see semantic patterns in the data. The user inputs a set of documents. One or more of the documents can be marked as canonical, which is used to test whether input documents agree with it semantically. The documents are analyzed using natural language patterns to draw general conclusions about the data, cluster the documents, and determine relations between documents.
Luminoso's depiction of a semantic network. Source: Paper.
Documents are represented with a sort of scatter plot, whereby each part of a document corresponds to a point in the space. The size of each point indicates the number of times that the item appears in the input and has a text label that describes a common feature or name of a document. The user can perform an action called grabbing that allows the user to select a point, change the projection of the data, and learn more about that point. The colors of the points indicate correlation to the grabbed point.


Discussion
I thought this application was really cool. It takes a concept that is sometimes difficult to understand (large amounts of data), and represents it in a visual way that is fairly intuitive to understand. I think using colors to determine correlation could be confusing if the user is not aware of the meaning or is color blind, and a user study would have been nice to see how easy to use this system actually is. However, I think that something like this could have many useful applications, such as allowing researchers to view correspondences between data that could have previously been missed.

Thursday, April 21, 2011

Full Blog: Why We Make Mistakes

Reference Information
Title: Why We Make Mistakes
Author: Joseph T. Hallinan
Publisher: 2009 Crown Archetype

Summary
This book discussed the nature of errors and mistakes, and the various ways that they come about and can be dealt with. Each chapter discussed a new kind of mistake, often bringing other ones into context. Each chapter contained many examples to accompany the mistakes.

A mistake/error is a misunderstanding of the meaning or implication of something, or a wrong action or statement that precedes from a faulty judgment. The world is not designed for the way that humans are wired (i.e. machines), so the world encourages people to make mistakes. Often, the wrong person or thing is blamed for a mistake; therefore, it is easy to make mistakes over and over again and difficult to learn from them.
Source: etftrends.com
 The eye can only see a finite amount of data, and what is recognized depends on the individual. This means that people can look at something and still not see everything. This leads to change blindness (where a person doesn't notice changes), the ability of movie mistakes to go largely unnoticed, and a quitting threshold for noticing details.

Meaning has great importance when dealing with memory. It affects what and how things are remembered, when details such as names are easily forgotten. Therefore, associating emotions and judgment with someone makes a person much more likely to remember them. This also suggests the importance of mnemonics when memorizing things. Similarly, brains often connect meaning without a person realizing it. This means that initial impressions are important and difficult to change. Subtle clues such as scents, prices, and regrets also play a large role in determining a person's actions.

In addition, people often view themselves in a better light when remembering past events. This includes remembering past grades as higher, affects on gamblers, moral/self-licensing (when people demonstrate that they're not corrupt, it makes corruption more likely), and hindsight bias.

Multitasking does not really exist; humans just switch between topics, requiring more time to refocus and presenting more of an opportunity for distraction errors to occur. This results in intentional blindness (not seeing things that are really there) and driver distraction.

Often times, errors occur if a person is in the wrong frame of mind, since they will look at issues the wrong way and will not realize that it is happening. Risk was also discussed, in that if someone expects a loss, they are more prone to take a risk and vis-versa. In addition, the further away the consequences of an action are, the more risks people are willing to take. Anchoring is also an issue, whereby the presentation of something sticks in a person's mind and influences their decisions. To help prevent this problem, people should try reframing, be the first to make an offer, and be wary of sales items.

People tend to only pay attention to those things that matter, such as the beginning of a word, so proofreading errors occur due to not noticing problems with the latter part of the word. Generally, the more expert someone is at a task, the more likely they are to skim and the more details they will not notice. This includes reading, music, and even emotional states. The context of something helps with remembering it, such as finding it difficult to remember a person until that person's context is remembered.

Humans have a tendency to distort irregular details of memories in a way that makes them simpler and smoother. Mapping problems arise, such as short distances being overestimated and distances to a landmark being judged to be less than distances from the landmark. The human mind forms a mental map by organizing information into a hierarchy system. Finally, since memories can be distorted, stories that are told are often tailored to t he audience and the purpose, and conversation becomes more of a means of creating an impression than conveying information.

Men and women have differences in behavior that tend to lead to different errors. Men tend to be more overconfident, which is the leading source of human error. Women are more risk averse, partially due to how they see the rewards of risk, and if someone is less confident about performing a new task, they are likely to use the older, more complex way. Maps and the asking of directions were also discussed, which depends on how wide of a home range the person had as a child.

People tend to think that they are above average and overconfident (except for those that are depressed), which tends to create many human errors. Advertising often takes advantage of overconfidence, counting on people to overestimate their self-control (i.e. gym memberships). Calibration is used to judge how overconfident someone is, and it measures the difference between actual and perceived abilities. The power of feedback, the illusion of control, and information overload were also discussed.

There is a human tendency to not read instruction manuals and to just try to figure stuff out on the fly. When it comes to tasks of judgment, experts are often worse than believed, practice to form a library in the mind is essential to becoming an expert, and cognitive maps are used to solve everyday problems. Also, once people learn a particular way to do something, they are likely to stick with it, even if there is a simpler method.

Constraints and affordances can be used to eliminate errors. Selecting things that are easily recognizable, eliminating uncertainty, simplifying things, and determining the source of error can all be used to reduce error. A person's attitude plays a large role in the occurrence of mistakes, since overconfidence is a large cause of error.

People have a tendency to be unable to accurately predict how they will feel about things in the future, leading to projection bias regarding items such as gift cards and rebates. People focus on the wrong details when making decisions, exaggerating the importance of individual factors and ignoring the major factors. Personal happiness does not require much, and people often have a difficult time judging the happiness of others.

Finally, after discussing all of these mistakes, the author offered solutions to prevent them. These included thinking small, thinking negatively (considering what bad consequences could happen), letting non-experts take part in things, disregarding habits, slowing down, and getting sleep. The affect of happiness was discussed, including the fact that people that are happier increase their tendency to see relations between material and overcome habits. Finally, the author suggested that money is not the currency of life, but time is.

Discussion
I thought this book was very interesting. Unlike the other books that we have read for this class, it focused less on the design, and more on the actual behavior of people. I found it to be very informative regarding mistakes. I had no idea that many of those mistakes actually existed, and while I was reading it, I often found that I do many of those things, too. The examples provided were very helpful to understanding the author's point. With the information about what kinds of mistakes people make and why, I can be more aware of my own mistakes and try to adjust my own behavior to fix some of them. More importantly, though, this information can be applied towards designing systems that are easier to use and that prevent more user errors by eliminating common causes of mistakes.

Wednesday, April 20, 2011

Book Reading #51: Living With Complexity

Reference  Information
Title: Living With Complexity
Author: Donald Norman
Publisher: 2010 Basic Books

Chapter 1: Why Is Complexity Necessary?
Summary
This chapter discussed complexity in the world, and that good design tames complexity by managing it and making it less complicated. The keys to coping with complexity include the design of the thing itself that determines understandability and our own set of abilities and skills. Complex things are often enjoyable (they are natural), including things such as music that requires much study

Discussion
First of all, the font chosen for this book is a little ridiculous. It may be pretty, but there is something very helpful called serifs. Other than that, I agree that complexity is an important concept and that design should make things understandable while not making them too simple.



Chapter 2: Simplicity is in the Mind
Summary
This chapter discussed simplicity and the fact that people claim to want things to be simpler, then ask for more features. Conceptual models were discussed, and the easier something is for the user, the harder it is for the designer. Simplicity isn't the goal - understandability is.

Discussion
I find it interesting that Norman completely changed his view on features. He went from discussing how bad many features are to saying that they're good because people want them. But I did like his discussion that simplicity is not what designers should be focusing on. Complex things can be good if they're understandable.

Paper Reading #24: Using Language Complexity to Measure Cognitive Load for Adaptive Interaction Design

Comments
Aaron Kirkes 
Felipe Othick


Reference Information
Title: Using Language Complexity to Measure Cognitive Load for Adaptive Interaction Design
Authors: M. Asif Khawaja, Fang Chen, Nadine Marcus
When/Where: IUI 2010



Summary
This paper discussed analyzing patterns of language complexity to measure cognitive load for use in interface evaluation and improving interactions. Cognitive load is the mental load on a person's memory that occurs when doing a problem-solving task due to the limitations of memory. This cognitive load can occur using interfaces due to either the task or complex design. Therefore, by analyzing users' cognitive loads, this paper hoped to improve the cognitive load problems within interfaces.
Cognitive load is due to memory limitations. Source: speakingaboutpresenting.com
The analysis was done by inspecting speech data from several bushfire management teams. The data was recorded, transcribed, cleaned, and coded for both low load and high load. By applying complexity measures to the data, it was determined that as task difficulty increases, vocabulary richness decreases and the use of complex words increases. When dealing with easy tasks, people use short, complete sentences, but do not for more difficult tasks. It is believed that this information can be applied for measuring cognitive load in other scenarios and can be used to improve interaction design.

Discussion
I found it interesting that cognitive load can be analyzed from speech data, and that this paper did so in hopes of improving interaction designs and interface evaluations. I especially liked that the paper made sure to address its faults, such as the fact that the conclusions due to the results may only apply to the particular tasks that they analyzed, namely bushfire management tasks. I think that more of these user studies should be so upfront about flaws in the data or conclusions, it makes the results more believable. Besides that, though, I think that cognitive load research could definitely result in some improvements regarding interface design and such, since it would be taking users into account during design.

Monday, April 18, 2011

Paper Reading #23: Activity Awareness in Family-Based Healthy Living Online Social Networks

Comments
Adam Friedli
Cindy Skach



Reference Information
Title: Activity Awareness in Family-Based Healthy Living Online Social Networks
Authors: Stephen Kimani, Shlomo Berkovsky, Greg Smith, Jill Freyne, Nilufar Baghaei, Dipak Bhandari
When/Where: IUI 2010


Summary
This paper discussed a social networking interface for health management purposes. The idea is to motivate people to be more aware and active by using a social, family-oriented environment. The system can record, track, and view healthy activities through both the real world and a social networking environment. Users are shown a scorecard, including charts and graphs of activity performance. A person's performance can be compared to others to lead to a higher level of learning and motivation. Each user has a self-reported diary to log activities in.
An example of the charts provided to users regarding activity. Source: Paper
A user study was conducted with four-member families trying out the system. Two groups were used, a group without using the interface and a group that used the interface. Results showed that those that used the system had more interaction with family members, had easier access to health resources, could learn more about healthy living, and enjoyed the graphs. Users were motivated to learn and the system helped them to identify areas of healthy living that needed improvement.

Discussion
This idea seems like it could be very useful. Many people are now unable to stay healthy, what with the ease of access to fast food and the appeal of sitting in a desk chair at a computer all day long. A system like this could encourage people to live healthier lives, by providing social motivation to improve themselves. This paper did not include very many details about the system itself, although it did have many mathematical terms and equations for calculating performance. It would have been helpful to know more about how the system works. I think the paper makes a good point though. With so much technology, maybe we should start focusing not only on how to best entertain people or how to sell a product to the most amount of people, but how to actually improve peoples' quality of life.